Mitch's memories of the past are gone. Having used the device to stop Dave's bullet, it failed to charge in time to avoid punching a girl scout (oh well, I'm sure he would buy extra cookies if he remembered). That also means no memory shield and he's zapped back to being clueless. Oh well, same old game and this time Mitch must decide whether to obey the visions and run over a crowd with a car. No pressure!